#include "wm.h" struct Payload { Client *client; struct wlr_output *output; struct timespec *when; int x, y; }; static void render(struct wlr_surface *surface, int sx, int sy, void *data) { float matrix[9]; double x, y; struct Payload *payload; struct wlr_box box; struct wlr_output *output; struct wlr_texture *texture; enum wl_output_transform transform; payload = data; output = payload->output; texture = wlr_surface_get_texture(surface); if(!texture) return; x = 0, y = 0; wlr_output_layout_output_coords(server.monitor.layout, output, &x, &y); box = (struct wlr_box) { .x = x + payload->x + sx, .y = y + payload->y + sy, .width = surface->current.width, .height = surface->current.height, }; scale_box(&box, output->scale); transform = wlr_output_transform_invert(surface->current.transform); wlr_matrix_project_box(matrix, &box, transform, 0, output->transform_matrix); wlr_render_texture_with_matrix(server.renderer, texture, matrix, 1); wlr_surface_send_frame_done(surface, payload->when); wlr_presentation_surface_sampled_on_output(server.present, surface, output); } static void render_layer(struct wl_list *list, struct timespec *now) { Layer *layer; wl_list_for_each(layer, list, link) { struct Payload payload= { .output = layer->surface->output, .x = layer->geometry.x, .y = layer->geometry.y, .when = now, }; wlr_surface_for_each_surface(layer->surface->surface, render, &payload); } } static void render_clients(Monitor *monitor, struct timespec *now) { double x, y; int i, w, h, bw; float *color; Client *client; struct wlr_output *output; struct wlr_box *borders; struct wlr_surface *surface; output = monitor->output; wl_list_for_each_reverse(client, &server.client.stack, stack) { if(!VISIBLE_ON(client, client->monitor)) continue; if(!wlr_output_layout_intersects(server.monitor.layout, monitor->output, &client->geometry)) continue; surface = client->xdg->surface; x = client->geometry.x, y = client->geometry.y; wlr_output_layout_output_coords(server.monitor.layout, output, &x, &y); if((bw=client->border)) { w = surface->current.width; h = surface->current.height; borders = (struct wlr_box[4]) { {x, y, w+2*bw, bw}, /* top */ {x, y+bw, bw, h}, /* left */ {x+bw+w, y+bw, bw, h}, /* right */ {x, y+bw+h, w+2*bw, bw}, /* bottom */ }; color = (client == server.selected) ? cfg·focuscolor : cfg·bordercolor; for(i=0; i<4; i++) { scale_box(&borders[i], output->scale); wlr_render_rect(server.renderer, &borders[i], color, output->transform_matrix); } } struct Payload payload = { .output = output, .when = now, .x = client->geometry.x + client->border, .y = client->geometry.y + client->border, }; wlr_xdg_surface_for_each_surface(client->xdg, render, &payload); } } void render_monitor(struct wl_listener *l, void *data) { int w, h; Client *client; Monitor *monitor; struct timespec now; clock_gettime(CLOCK_MONOTONIC, &now); monitor = wl_container_of(l, monitor, event.render); wl_list_for_each(client, &server.client.list, link) { if(client->resize) { wlr_surface_send_frame_done(client->xdg->surface, &now); } } if(!wlr_output_attach_render(monitor->output, nil)) return; wlr_output_effective_resolution(monitor->output, &w, &h); /* start of rendering kernel */ wlr_renderer_begin(server.renderer, w, h); wlr_renderer_clear(server.renderer, cfg·rootcolor); render_layer(&monitor->layer[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND], &now); render_layer(&monitor->layer[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM], &now); render_clients(monitor, &now); render_layer(&monitor->layer[ZWLR_LAYER_SHELL_V1_LAYER_TOP], &now); render_layer(&monitor->layer[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], &now); wlr_output_render_software_cursors(monitor->output, nil); wlr_renderer_end(server.renderer); wlr_output_commit(monitor->output); }