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#include "dwm.h"
void
tile(Monitor *m)
{
Client *c;
uint i, n, h, mw, my, ty;
n = 0;
wl_list_for_each(c, &dwm.tiles, link.tiles)
if (VISIBLEON(c, m) && !c->floating)
n++;
if (n == 0)
return;
if (n > m->nmaster)
mw = m->nmaster ? m->area.win.width * m->mfact : 0;
else
mw = m->area.win.width;
i = my = ty = 0;
wl_list_for_each(c, &dwm.tiles, link.tiles) {
if (!VISIBLEON(c, m) || c->floating)
continue;
if (i < m->nmaster) {
h = (m->area.win.height - my) / (MIN(n, m->nmaster) - i);
resize(c, m->area.win.x, m->area.win.y + my, mw, h, 0);
my += c->dim.height;
} else {
h = (m->area.win.height - ty) / (n - i);
resize(c, m->area.win.x + mw, m->area.win.y + ty, m->area.win.width - mw, h, 0);
ty += c->dim.height;
}
i++;
}
}
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