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#pragma once

#include <u.h>
#include <libn.h>

/*
 * A thread functions much like a GNU job -> it's just a simple execution stack
 * We just need to modify the following datastructures:
 *
 *  1. Need to store the list of all "active" and "foreground" threads
 *     - Right now we just have Thread *proc which is the running process.
 *     - Need to move this to a linked list (how does this interact with the link?)
 *     - Linked list stores the independent roots of each individual process tree
 *  2. Child pids are stored inside waitpid right now. Need to associate this more explictly with a thread.
 *  3. Wait needs to be generalized to act on threads.
 *  4. our "start" function is equivalent to the launch_job function
 *  5. running the interpreter runs the launch_process implicitly (with forks called as interpreter functions)
 */
// -----------------------------------------------------------------------
// types

typedef struct Io     Io;
typedef struct Var    Var;
typedef struct Word   Word;
typedef struct List   List;
typedef struct Tree   Tree;
typedef struct Redir  Redir;
typedef union  Code   Code;
typedef struct Thread Thread;
typedef struct Shell  Shell;

struct Io
{
    int fd, cap;
    char *s;
    char *b, *e, buf[];
};

struct Tree
{
    int  type;
    char *str;
    Tree *child[3];
    Tree *link;
};

struct Word
{
    char *str;
    Word *link;
};

struct List
{
    Word *word;
    List *link;
};

/*
 * the first word of any code vector is a reference count
 * always create a new reference to a code vector by calling copycode()
 * always call freecode() when deleting a reference
 */
union Code
{
    int  i;
    void (*f)(void);
    char *s;
};

struct Var
{
    char *name;
    Word *val;
    short new     : 1;
    short newfunc : 1;
    Code *func;
    void (*update)(Var *);
    Var  *link;
};

enum
{
    Rclose,
    Rdup,
    Ropen,
};

struct Redir
{
    char type;              /* what to do */
    short from, to;         /* what to do it to */
    struct Redir *link;     /* what else to do (reverse order) */
};

enum
{
    PNil,
    PRun,
    PStop,
    PSig,
    PAgain,
    PDone,
};

struct WaitItem
{
    int    pid;
    ushort status;
};

struct Thread
{
    struct {
        int  i;
        Code *exe;
    } code;      // execution stack
    struct {
        Io   *io;
        char *path;
    } cmd;       // command input

    List  *args;  // argument stack
    Var   *local; // local variables
    Redir *redir; // list of redirections

    struct {
        ushort i   : 1;
        ushort eof : 1;
    } flag;

    struct {
        ushort status;
        int len, cap;
        struct WaitItem *on;
    } wait;

    int  pid, pgid, status;
    long line;

    Thread *link; // process we return to
    Thread *next; // next job
};

struct Shell
{
    int pid;
    Io *err;
    int status;
    int interactive;
    Thread *jobs;
};

// -----------------------------------------------------------------------
// globals

extern Shell shell;
extern Thread *runner;
extern Code   *compiled;

// -----------------------------------------------------------------------
// functions

/* util.c */
void  itoa(char*, long i);
void  fatal(char *, ...);
void *emalloc(uintptr);
void *erealloc(void*, uintptr);
void  efree(void*);

/* read.c */
int  readline(char *);
void enablevi(void);

/* prompt.c */
int prompt(ushort *);

/* io.c */
Io  *openfd(int fd);
Io  *openstr(void);
void terminate(Io *io);

int  get(Io *);
int  put(Io **, char);

void flush(Io *io);
void print(Io *, char *, ...);

/* lex.c */
int iswordchar(int c);
int yylex(void);

/* tree.c */
Tree *maketree(void);
Tree *maketree1(int, Tree*);
Tree *maketree2(int, Tree*, Tree*);
Tree *maketree3(int, Tree*, Tree*, Tree*);

Tree *token(int, char *);
Tree *hangchild1(Tree *, Tree *, int at);

void freeparsetree(void);

/* sys.c */
void initenv(void);
void execute(Word *, Word*);

/* wait.c */
void addwait(Thread *, int);
void clearwait(Thread*);
int  waitall(Thread *);

void killzombies(void);

/* job.c */
Thread *getjob(int, int*);
void    addjob(Thread *);
void    deljob(Thread *);
void    wakeup(Thread *);
void    report(Thread *, int);

void foreground(Thread *, int);
void background(Thread *, int);

/* exec.c */
// XXX: odd place for this
int   count(Word *); 
Word  *makeword(char *str, Word *link);
void   freeword(Word *w);
void   initpath(void);

/* var.c */
Var *var(char*);
Var *definevar(char*, Var *);
Var *globalvar(char*);
Var *makevar(char *name, Var *link);
void setvar(char *, Word *);
char **mkenv(void);

/* code.c */
int   compile(Tree *);
Code *copycode(Code *c);
void  freecode(Code *c);